but im newbie in SL so i want to know what is common 3d program in SL then i can make a clothes mesh conformable, similar to other creations. I know how to modeling clothes because i was make alot clothes mesh before. The term clothes is not really correct, the program creates any kind of mesh which can be used for a character. Furthermore it is able to work with the human base mesh provided by MPFB. It could be installed as a single plugin, but at least MakeSkin should be used, if the creation of material is also part of your work. Avastar is well-supported and, like Blender, popular enough that the Mesh forum is full of advice and commiseration posts from users.Īh, yeah, thank you. MakeClothes2 is used to create clothes for MakeHuman characters. In this video, topics such as installation, basic modeling, posing and sculpting are covered.For g. Traceback (most recent call last): File 'c:\jenkins\workspace\Windowsrelease11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\proxy', line 981, in peekMetadata. Then, invest a small amount of money in Avastar, which most of SL's clothing designers use for the tricky parts of their work. MPFB2 is a free and open source human character generator. Problem loading metadata from binary proxy, trying ASCII file: 'tagsstr is not a file in the archive'. Plan on spending several intensive months making furniture, small houses, and organic shapes. You'll just get really frustrated and make a lot of crappy things that will make you super discouraged. It's a bit quirky but it can do most of the stuff that you would want Photoshop to do, and it's FREE.Ĭlothing is probably the hardest thing you can choose to create, so don't even think about it until you are already familiar with Blender and have had a lot of practice making other things. If you don't want to spend something like $30 a month for a license, try the GIMP. Photoshop is the standard, despite some recent argument in these forums, but it's pricey. You will also need to have some way to create the textures you'll need. You'll find that most of the people who post in the Mesh forum are Blender users, so there's lots of support. The MakeHuman Team is focused on this specific branch of the broader subject in order to achieve the best possible ease of use in. This is a specialized branch of the more general subject of 3D modelling. My biggest goal will be an RPG system that will overshadow everything else I build on the SIM.Except for the handful of rich professional designers, most of us use Blender, which is free and powerful. MakeHuman is a tool designed to simplify the creation of virtual humans using a Graphical User Interface, also commonly referred to as a GUI. I never planned on selling any actual characters from the movies because let's face it, no one wants to play RP with 7 Darth Vaders, 12 Boba Fett's, and a few foul mouths Yada's. In my SIM TatooineRP, I actually don't have any SW items for sale, but will later sell avatars and items "loosely" based on the SW universe. I have received a C&D letter or two from Lucas Arts as well as Disney over the last 20 years of making SW props, both in the real world as well as digital. Adding terms like "inspired by", or "my version", usually do the trick for digital items. It's going to be a while before I can bring this stuff in to Kitely Market.Īs far as Star Wars copyright, Role Players easily avoid trouble by not making a business out of selling SW things. I have no idea what's going on, but teaching the rigging class on Mondays with some very very bright people (ty Owl Eyes, Mike Lorrey) helped rule out some things. If I try to take the mesh back to earlier Blender versions, such as 2.9x, the mesh I weighted in v3.x arrives in 2.9x without vertex weighting. It didn't show up much with the loose robe and a simple dance, but it's behaving badly with some animations. It wouldn't be a problem making versions for other mesh avatars as long as they're small enough.ĮXCEPT there's a problem with dae rigged mesh from Blender 3.x - they're arriving distorted around the waist, worse with fitted mesh but bad enough with mesh that has joint edits, such as weefolk. I'm calling it medieval robe with WWII bandoliers, as I am not going to violate Star Wars copyright. I have a weefolk Chompy costume in progress that I wore for the May 4th festivities and costume contest.
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